Samurai Shodown V Special Combo List compiled by mauve last updated 2010/07/25 *** Mostly complete list of combos, with the following exceptions - No backhit combo starters are covered here. - No deep jumpin starters are covered here. *** Everyone Forwards throw into corner -> 2BC (Only specific characters can backwards throw into corner -> 2BC.) Landing a jumping heavy attack on a crouching opponent causes additional stun which you can combo from. Landing a jumping heavy attack in the two frames immediately before landing causes a deep hit and adds extra stun, which you can continue a combo from on the ground. Landing any attack on a backturned opponent causes ludicrous stun. When unarmed, most, but not all, characters can do 66A 8BC. Two heavy attacks in a row will always knock down. *** Haohmaru [5A or 2A] xx [236CD or 623AB] [c.5B or c.2B or 66B] xx [623S or 214C or 236CD] c.2AB xx [421A or 236CD or 214CD] 5BC [236CD or 623AB] (overhead) 66C 2BC (low) 3C 2BC (low) *** Nakoruru [c.5A or c.5B] xx 421A ... S 8BC c.5B xx 421AB ... S 8BC (corner only) [c.5A or 5B or c.5B] xx 412A 2BC [5B or c.5B] xx 412B [5B or c.5B] xx 236CD (for 5B, must be somewhat close) 66AB 2BC 66C 2BC (low) 6C xx 8BC 3C 2BC (low) *** Rimururu [5B or c.5B or 2B or c.2B] xx 623AB 8BC antiair [236A or 236B] 8BC 66B c.5B xx 623AB 8BC 6C xx 623AB 8BC (low) 3C xx 8BC (low) unarmed 66C xx 8BC (low) fullscreen 236AB 214CD *** Hanzo 2AB xx 8BC (low) 214S 8BC [3C or 66C or 66B] 2BC (low) 6C 8BC (low) *** Galford tall characters only: 5C xx 236AB 2BC c.5B xx 236AB 2BC midscreen [236A or 236B] 66 8BC 66B 2BC (low) 66C 2BC (low) 6C 2BC (low) 3C 2BC (low) *** Kyoshiro c.2A xx 623A (useless) 3C 2BC 66C 2BC unarmed 66S 8BC That's it. Seriously. *** Ukyo [c.5B or c.2B] xx 236AB 2BC [c.5B or c.2B] xx 214A [c.5B or c.2B] xx 236CD 236A 8BC [236B or 236AB] 2BC 2C tk.41236B (2C is low, firebird is high. good fucking luck blocking) 66AB 2BC 66C 2BC 6C 2BC 3C 2BC *** Genjuro 236S xx 236A xx 236A [5A or c.5A or 2A or c.2A] xx [236A or 623A or 236CD] [c.5B or c.2B] xx [623S or 236A or 421AB or 236CD] c.2AB [5A or 2A] xx whatever c.2AB 623A 2BC c.2AB 236CD 5C xx [623A or 236CD] 66AB 2BC 66C 8BC 6C 2BC 3C 8BC 214[A](blocked) ABC 5AB *** Basara Tall characters only: c.5B xx 236A 8BC 236S 8BC 66AB 8BC 6C 2BC (overhead) 3C 2BC (low) Basara has no traditional cancel combos. To extend your combos, you need to work 236C into the chain somewhere. *** Shizumaru c.5AB 623B 2BC [c.5B or 6C or 2AB or 66B] xx [Charge or 623AB or 214AB] (6C is low) c.5AB 66B xx whatever 5C xx 236C 2BC 236S 8BC 623S 2BC 66AB 2BC 66C 8BC 3C 8BC *** Gaira c.5AB 421C c.2AB xx 421B c.2AB xx 236CD c.2AB xx 214CD c.5B xx 421B 47896AB .. 8BC 236A 2BC 66AB 2BC 66C 2BC *** Amakusa [c.5A or c.2A] xx 623C [c.5B or c.2B] xx 236CD c.2AB xx 214AB 8BC c.2AB xx 236CD c.2AB xx 214CD 66A [c.5A or c.2A] xx 623C 66A 623C 3C 2BC (low) 66C 2BC (low) 236S 8BC *** Jubei 2A or c.2A xx 236A [5B or c.5B or 2B or c.2B] xx [236A or 623B] 2AB 2BC 66AB 2BC 6C xx 8BC (low) 3C xx 8BC (low) 66C 2BC (low) 236AB 8BC *** Zankuro [c.5B or c.2B] xx 623AB 2BC 6C xx 236C 2BC 6C xx 236CD 66C 2BC (low) *** Charlotte [c.5A or c.2A] xx 623A [c.5B or c.2B] xx [623AB or 236CD] 236S 8BC 66C 2BC 6C xx 8BC (low) 3C 2BC (low) *** Tam-Tam 2AB 2BC (low) [c.5A or c.2A] xx 421A 2BC [5C or 2C] xx 421A 2BC (2C is low) [6C or 3C] xx 8BC (low) S (mash) 8BC 421B 2BC 421AB 8BC 236B 236B 236B 623S 8BC *** Kazuki 2AB xx 236CD [5B or 2B or 5C or 66B] xx 236B 66B xx 236B ... 6C 8BC (low) 66C 8BC (low) *** Sogetsu c.5B xx 623A 2BC c.5B xx 236CD 2BC 236S 2AB 236S 236CD 66C 8BC (low) 236S (antiair) 5AB 236S (behind) ABC 2AB *** Rasetsumaru 623C 8BC 623C 236CD c.5AB xx 623C ... [5B or c.5B or 2B or c.2B] xx 623C ... [5A or c.5A] xx 236CD 236S 5AB 236S j.AB (reset) 236S 236CD 66C 2BC (low) *** Rera Wolf represented by "w." prefix. w.j.236S xx w.9C w.412S xx w.6C w.5AB xx 66AB w.5AB xx 236CD w.5AB xx 412S (C followup impossible) w.5AB xx 66(crosspast) 8 w.5B xx w.669AB w.5B xx w.669AB w.5B xx w.669AB ... 66AB 2BC 66C 2BC (low) 6C xx 8BC 3C 2BC (low) Wolf infinite is easy on tall characters. For short characters, you can still do it utilizing a dash cancel glitch, where you must go from 6 to 9AB in one single frame. Good luck! *** Enja 236A xx 236B xx 236C [5B or c.5B or 2B or c.2B or 2AB or c.2AB or 66B] xx 236A ... 6C 5B xx 236A ... (low) 66B xx 623S ... 66C xx 8BC (low) 5BC (on crouching) 5AB (overhead) 5BC (on crouching) 214CD *** Suija 2AB xx 1236AB 2AB xx 236CD 6C tk.236CD 3C 2BC Other tricks involving bubbles and instant overheads not covered here. Basically do tk or kara bubble off of, say, 5BC, into j.AB or j.C or whatever and aim for deep hits. *** Yoshitora [c.5B or 5B or 66B] xx 236A 2BC [c.5B or 5B or 66B] xx 623A c.5AB xx 214AB c.5AB xx 236CD c.5AB xx 214CD (yes really) 2AB xx 8BC 236B 8BC 6C xx 8BC 3C xx 8BC anti-air only 66AB 8BC time slow vs air opponents that you can't wait to come down for issen on: j.5B (x whatever times) j.236S [wait] 8BC *** Yunfei 2AB xx 8BC 2AB xx j.236AB 2BC 5AB xx 236A 2BC 5AB xx 236AB 8BC 5AB xx 236CD 6C 8BC *** Mina 623A (backhit) 8BC 2AB 8BC 421B 5AB 421B 2B 2A 421B 2B *** Kusaregedo 236S or 214S -> whatever. Yeah, that's it. He doesn't even have any real 2BC combos. *** Gaoh [66B or c.5B or 2B or c.2B] xx 236A 2BC [66B or c.5B or 2B or c.2B] xx 623A c.2A xx 623C 5C c.5B xx whatever (low) 6C xx 236A 2BC (low) [2B or c.2B] xx 236CD (very tight cancel) unarmed 2S xx 623C *** Mizuki 2AB 2BC (low) [66B or c.5B or c.2B] xx 214A 8BC 66B xx 236B 2BC 6C xx 236A 2BC (low) 236AB 8BC